The Creators of Baldur's Gate 3 Clarifies Its Implementation of AI Tools for Upcoming Divinity

The developer behind acclaimed role-playing games like Baldur's Gate 3 and Divinity: Original Sin just shown its next major project, generating significant anticipation within the industry. However, follow-up comments from the company's figurehead have brought a new dimension to the narrative, addressing the studio's stance toward machine learning.

A Tool for Ideation, Not Replacement

In a recent clarification, Swen Vincke outlined that the company is utilizing generative AI for particular supporting purposes. These encompass fleshing out presentation materials, generating early-stage concept art, and writing draft dialogue.

Crucially, Vincke stressed that the end content in the game will be created exclusively by actual writers. "Our team is creating all the content in-house," he stated.

Larian is constantly growing our roster of writers and are currently assembling writing teams.

Since concept art is being particularly called out — we right now have twenty-three artistic staff and have job openings for further creatives.

Each initiative we do is supplementary and focused on enabling creatives to spend additional energy on actual creation.

Every AI system implemented properly is supplementary to a artist's process, never a stand-in for their craft.

Tempering Reactions with Clear Intent

The admission of AI usage initially generated unease among portions of the fanbase. In reaction, Vincke issued more elaboration on public forums.

"At Larian, we employ machine learning to research ideas, in the same way we use search engines and art books," he stated. "In the very early planning process we use it as a basic framework for layout which we then swap out with original concept art."

He continued, "Our studio recruits creatives for their unique talent, not for their willingness to execute what a AI generates."

Three Pillars of Practical Application

Vincke had earlier detailed the team's targeted approach to this technology, defining its use into primary pillars:

  • Streamlining Repetitive Work: This includes motion capture cleaning, audio processing, and Larian-specific work like retargeting animations.
  • Fast-Tracked Experimentation: Using tools to speedily create basic models of gameplay ideas to test concepts prior to complete production.
  • Experimental Frontiers: Exploring how AI could in the future create emergent player agency, especially in creating dynamic reactions in a vast role-playing world.

He explicitly affirmed that core creative domains — such as writing — are are in no way fields where the team is reducing artistic talent. On the contrary, Larian is recruiting more in these exact positions.

"We are not releasing a game with machine-made assets, and we are certainly not considering reducing creatives to swap them out with artificial intelligence," Vincke concluded.

Catherine Foster
Catherine Foster

A seasoned casino analyst with over a decade of experience in online gaming, specializing in slot machine strategies and game reviews.